What Is Overdrive On A Monitor And How Do You Turn It On And Off?

Response time overdrive allows you to push the monitor’s response time speed in order to reduce the trailing/ghosting of fast-moving objects.


Response time overdrive allows you to push the monitor’s response time speed (pixel transition time) in order to decrease the trailing/ghosting artifacts behind fast-moving objects.

Depending on the refresh rate, too strong overdrive can cause pixel overshoot or inverse ghosting.

You will find your monitor’s overdrive settings in its OSD (On-Screen Display) menu, usually under one of the following names: Overdrive, Response Time, TraceFree, or something similar.

In order to explain what response time overdrive is on a monitor, we’ll first cover what the response time speed is.

You can visit our ‘What Does Monitor Response Time Mean?’ article for a more detailed explanation but in short, a monitor’s response time speed indicates how fast a pixel can change from one color to another.

For instance, a 60Hz monitor refreshes the image 60 times per second, so there are 16.67 milliseconds between two refresh cycles.

If a monitor’s response time is slower than that — meaning that a pixel takes longer than 16.67ms to change, it will continue changing in the next frame, and that’s how you get visible trailing behind moving objects on the screen.

For a 144Hz monitor, the refresh cycle is 6.94ms, so the response time needs to be faster than that and so on.

This is where the response time overdrive, also referred to as RTC (Response Time Compensation), comes into play to push the pixels to transition from one color to another more quickly.

Which Response Time Overdrive Option To Use?

Response Time Overdrive

To access the monitor’s overdrive settings, open the OSD (On-Screen Display) menu and look for the overdrive option, it’s usually under one of the following names: TraceFree (some ASUS monitors), Rampage Response, Overdrive, OD, or simply Response Time.

There should be at least a few options to choose from. Depending on the model, the overdrive levels will be named differently and some monitors may have more levels than others.

Generally, the levels are labeled as Slow, Normal, Fast, Faster — Low, Medium, High, Highest or simply by numbers. ASUS’ TraceFree option allows you to adjust the overdrive from 0 to 100 in increments of 20, for example.

Some monitors will also have the option to turn the overdrive completely off.

Now, if you have a modern LED-backlight 60Hz/75Hz monitor, it’s highly unlikely that its response time is slower than the display’s refresh cycle.

In most cases, you won’t notice any prominent ghosting/trailing behind fast-moving objects even with overdrive set to Off or Low, but the Medium/Normal setting will usually work best.

Too much overdrive can introduce inverse ghosting or pixel overshoot, so don’t use it unless you experience excessive smearing in fast-paced games.

With higher refresh rate displays, overdrive is necessary for the optimal gaming experience. To test what’s the best overdrive setting for your monitor’s refresh rate, we recommend using BlurBusters’ UFO ghosting test.

It’s vital that a gaming monitor has a good overdrive implementation.

Some monitors have poorly optimized overdrive, such as the Samsung CHG70, for example, which only has one overdrive preset that is too strong at lower refresh rates resulting in prominent overshoot.

So, when looking for a gaming monitor, just looking at its response time specification might not be enough. In our monitor reviews, we always cover the display’s overdrive implementation if it’s noteworthy.

Response Time And Overdrive: IPS vs TN vs VA

What Overdrive Option To Use

Generally, monitor manufacturers just quote the GtG (Gray to Gray) response time speed measure, which is usually 1ms for TN panels and 1ms-5ms for IPS and VA panels.

Related:IPS vs TN vs VA – Which Panel Type Should I Choose?

The GtG specified response time speed indicates the fastest speed at which a pixel can change from one shade of gray to another under certain testing conditions with the highest overdrive option applied. So, always take these numbers with reservation.

For instance, a TN panel with a specified response time speed of 1ms (GtG) will usually have a normal response time of ~5ms. To get 1ms, you’ll need to apply overdrive.

An average IPS panel will have a normal response time of ~9ms, whereas VA panels usually have a response time of over 12ms.

Due to their quick response time, TN panel displays are favorite among competitive FPS gamers despite their inferior color quality and viewing angles. VA panels have the worst response time but they have the highest contrast ratio out of these three panel technologies.

Such high contrast ratio allows them to produce very deep black shades out of which pixels take longer to change from. Consequently, you get visible smearing and ghosting in fast-paced scenes, particularly when dark pixels are involved.

While the amount of ghosting on VA panels is too high for competitive gamers, it’s tolerable for casual gaming as in return you get an exceptional image quality at a reasonable price. IPS panels offer a good balance between the two technologies but are also more expensive.

The newer VA models, such as the Samsung Odyssey G7 have just as fast 1ms GtG response time as some TN and IPS models.

MPRT vs GtG Response Time Speed

Mprt Vs Gtg Response Time

You will also notice that some monitor manufacturers include a 1ms MPRT (Moving Picture Response Time) specification as well. This is not the same as the GtG response time.

Instead, MPRT indicates that the monitor has a Motion Blur Reduction technology which via backlight strobing decreases the perceived ghosting.

The problem occurs when a monitor manufacturer states the display’s MPRT speed of 1ms but doesn’t show its GtG response time, thus misleading potential users that the monitor has a 1ms GtG response time speed. In fact, it could actually have a 4ms-5ms GtG response time instead!

Motion Blur Reduction provides a CRT-like motion clarity but has its downsides as well: it decreases the monitor’s maximum brightness while active and it introduces screen flicker — it also cannot work at the same time as VRR (variable refresh rate) technologies, such as FreeSync and G-SYNC on most monitors.

Some gaming monitors can utilize VRR and MBR at the same time, such as the ASUS VG279QM display via ASUS’ exclusive ELMB-Sync technology.

Overdrive And Variable Refresh Rate

Best Monitor Overdrive Settings

When using FreeSync/G-SYNC, which synchronizes the monitor’s refresh rate with GPU’s frame rates in order to eliminate screen tearing and stuttering, there are a few additional things to keep in mind concerning overdrive.

Gaming monitors with an integrated G-SYNC module have variable overdrive, which allows them to change the level of overdrive according to the refresh rate for the optimal performance at any frame/refresh rate.

FreeSync monitors, on the other hand, usually don’t have this ability. So, for example, if you’re running at 144FPS with High overdrive, and your FPS drops to ~60FPS, the overdrive will be too strong for 60Hz/FPS and therefore introduce overshoot. Luckily, this doesn’t happen often.

Some FreeSync models, such as the Nixeus EDG27 feature Adaptive Overdrive which automatically changes the overdrive preset according to the refresh rate. Although it’s not as effective as G-SYNC’s variable overdrive, it does prevent ghosting and overshoot in certain scenarios.

On the other hand, certain FreeSync monitors cannot even simultaneously run FreeSync and the strongest overdrive option.

In this case, we recommend disabling FreeSync and using High overdrive at higher frame rates or using Medium overdrive and FreeSync at lower frame rates. This will depend on your preference as well as whether you’re more sensitive to screen tearing or to ghosting.

Finally, there are FreeSync monitors that have very good overdrive implementation, where one mode works perfectly well across the entire refresh rate range, but, sadly, this is rare.

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Rob Shafer
Rob Shafer

Rob is a software engineer with a Bachelor’s degree from the University of Denver. He now works full-time managing DisplayNinja while coding his own projects on the side.