Gigabyte G32QC Review: 1440p 165Hz FreeSync Curved Gaming Monitor

Bottom Line

Gigabyte G32QC is a reasonably priced 32″ 1440p 165Hz curved gaming monitor with FreeSync, HDR, and more interesting features. It also offers decent design quality and extensive connectivity options. Alas, the pixel response time performance could be better.

Design:
(4.0)
Display:
(4.6)
Performance:
(4.1)
Price/Value:
(4.5)
4.3

The Gigabyte G32QC is a 32″ 1440p 165Hz curved gaming monitor with AMD FreeSync and entry-level HDR support.

There are many models with similar specifications, but the G32QC offers some unique features at a competitive price.

Image Quality

Based on a 31.5″ VA panel with a 2560×1440 resolution, the Gigabyte G32QC delivers the same pixel density as that of 24″ 1080p displays, that is, ~93 PPI (pixels per inch).

This isn’t necessarily a bad thing.

You get sharp details and plenty of screen real estate, and because the monitor is so large, you’ll want to sit a bit further away from the screen than you would from a 24″ monitor.

So, at a normal viewing distance, you won’t be able to notice any individual pixels allowing you to fully enjoy the huge 32″ sized screen.

The main asset of VA panel displays is the superior static contrast ratio (3,000:1), which results in deep inky blacks, bright whites, and a strong relation between the darkest and the brightest tones.

Further, the Gigabyte G32QC monitor has a wide color gamut backlight covering 94% of the DCI-P3 color space (equivalent to ~124% sRGB).

As a result, you get more saturated and vibrant colors. However, this also means that sRGB content (most games and web content) will be somewhat over-saturated.

Some users prefer this extra saturation as it makes for richer colors, but the colors will be less accurate and there’s no way to restrict the G32QC to ~100% sRGB color gamut.

Lastly, the monitor has a peak brightness of 350-nits, which is more than enough even for well-lit rooms.

HDR (High Dynamic Range) is supported with VESA’s entry-level DisplayHDR 400 certification.

This means that HDR content gets a slight boost in peak brightness to 400-nits, but other than that, HDR image quality won’t look significantly better.

Performance

Despite the 178° wide viewing angles, there are some minor gamma shifts depending on the angle you’re looking at the screen, but nothing drastic.

Next, the input lag of the Gigabyte G32QC amounts to only ~4ms. In other words, you won’t be able to notice or feel any delays between your actions and the result on the screen.

Now, the GtG (gray to gray) pixel response time speed of the monitor is not specified by Gigabyte.

The quoted 1ms response time refers to the MPRT measure, which you can only get once you enable the Aim Stabilizer feature.

This is a Motion Blur Reduction technology that uses backlight strobing in order to reduce perceived ghosting in fast-paced games.

However, as a trade-off, the brightness of the monitor is reduced and you cannot use Adaptive-Sync at the same time as Aim Stabilizer.

Back to the GtG response time:

There are three response time overdrive modes: Picture Quality, Balanced, and Speed.

For 165Hz, you should use the Speed option for minimal trailing visible behind fast-moving objects at a cost of minor overshoot (inverse ghosting).

At lower refresh rates (60Hz – 100Hz), stick to the Balanced option for less overshoot.

Due to the amount of visible ghosting and overshoot at 165Hz, we don’t recommend the Gigabyte G32QC for competitive FPS gaming.

Features

freesync and gsync

Adaptive-Sync is supported; it provides a variable refresh rate (VRR) for compatible AMD (FreeSync) and NVIDIA (G-SYNC Compatible) graphics cards.

VRR removes all screen tearing and stuttering within the 48-165Hz range by synchronizing the monitor’s refresh rate with GPU’s frame rates at no noticeable input lag penalty.

While the Gigabyte G32QC display is not officially certified as ‘G-SYNC Compatible’ by NVIDIA, you can use Adaptive-Sync with compatible GeForce cards.

All you have to do is manually enable ‘G-SYNC Compatible’ in the NVIDIA control panel.

Keep in mind that Samsung’s VA panels, like this one, are prone to brightness flickering with VRR, though there haven’t been any reports regarding this for the G32QC.

Moving, on the Gigabyte G32QC packs a bunch of additional useful and unique features.

For navigation through the menu, you can use either the joystick placed at the back of the monitor or the exclusive OSD Sidekick desktop application.

If you connect the USB-B port of the monitor to your PC, you can use the Dashboard feature, which displays your GPU/CPU temperature, usage, and other parameters.

You can also display on-screen timers, a refresh rate tracker, and custom crosshairs.

Other noteworthy features include Black Equalizer (improves visibility in darker games), Picture in Picture and Picture by Picture modes, and various picture presets (FPS, RTS/RPG, Reader, etc).

Besides the standard image adjustment tools such as brightness, contrast, and color temperature, you can also adjust gamma and color saturation.

The backlight of the monitor is flicker-free (unless Aim Stabilizer is enabled) and there’s a low-blue light filter mode.

Unlike the Aorus branded monitors from Gigabyte, the G32QC doesn’t support ANC (Active Noise Cancelling) over its headphones jack.

Design & Connectivity

gigabyte g32qc design

The design of the Gigabyte G32QC involves ultra-thin bezels, a matte anti-glare screen coating that eliminates reflections, and a height-adjustable stand (up to 100mm).

You can also tilt the stand by -5°/20° or detach it for the 100x100mm VESA mounting pattern, but you cannot swivel or pivot the screen.

The screen has a steep 1500R curvature for added immersion, though not everyone’s a fan of curved screens at this display size.

Connectivity options include DisplayPort 1.2, two HDMI 2.0 ports (max 144Hz at 1440p), a headphones jack, and a dual-USB 3.0 hub.

Price & Similar Monitors

The Gigabyte G32QC goes for $350 – $370, which is a very good value for the money. If it’s not available, you can check out the MSI G32CQ4 with the same panel.

In case you’re looking for something more affordable, there’s the AOC CQ32G1 for ~$320, though it uses an older 1800R curved panel with a bit slower response time speed.

Another good option is the LG 32GK650F with a flat-screen panel and a noticeably faster response time speed.

LG’s model doesn’t have a wide color gamut, but some users might prefer that since the G32QC lacks an sRGB mode.

For the best monitor deals, check out our always up-to-date best gaming monitor buyer’s guide.

Conclusion

Along with the LG 32GK650F, the Gigabyte G32QC offers the best value for the money when it comes to 32″ 1440p 144Hz+ gaming monitors available at the time of this writing.

The choice between the two comes down to your personal preference regarding the screen format (curved vs flat), color gamut (more saturated vs more accurate colors), and how sensitive you are to ghosting (the 32GK650F has a faster response time speed).

At this price range, you might also want to check out some 1440p 144Hz or 1080p 240Hz IPS models such as the LG 27GL83A and the ASUS VG259QM, respectively.

Specifications

Screen Size31.5-inch
Screen Curvature1500R
Resolution2560×1440 (WQHD)
Panel TypeVA
Aspect Ratio16:9 (Widescreen)
Refresh Rate165Hz
Response Time (GtG)Not Specified
Response Time (Aim Stabilizer)1ms (MPRT)
Adaptive-SyncFreeSync (48Hz-165Hz)
PortsDisplayPort 1.2, 2x HDMI 2.0
Other PortsHeadphone Jack, 2x USB 3.0
Brightness350 cd/m²
Brightness (HDR)400 cd/m²
Contrast Ratio3000:1 (static)
Colors16.7 million (true 8-bit)
94% DCI-P3
HDRDisplayHDR 400
VESAYes (100x100mm)

The Pros:

  • High contrast ratio and wide color gamut
  • Plenty of features including MBR and FreeSync up to 165Hz
  • Height-adjustable stand and rich connectivity options

The Cons:

  • Design lacks swivel/pivot
  • Minor ghosting in fast-paced games, mainly in darker scenes
  • No sRGB color gamut mode

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Rob Shafer
Rob Shafer

Rob is a software engineer with a Bachelor’s degree from the University of Denver. He now works full-time managing DisplayNinja while coding his own projects on the side.